Speed Date System

This was requested by Wren.

 

The first thing you need to do is create a map for the speed date area and, if you want, a map for the date location. For the location, I’m just using a simple beach.

 

This tutorial is going to use two switches and one variable.

 

Switches

Date Cut Scene

Speed Date

 

Variables

Bachelor

 

The first thing you need to do is create the host. For my speed date, I am going to give 30 seconds to talk to each date. Then, I am going to turn the speed date switch on.

Make a second page where when the speed date switch is on, the host will say something like, “have fun”.

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Now, make your first bachelor.

The first page will just have if you were talking to him outside of the speed date.

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The second page is if you have the speed date switch on. You can have him talk about his interests, and you can set it up where you two talk back and forth. You can do that with choice options.

For this tutorial, he will just say one thing.

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On page three, we are going to use the variable Bachelor and change it to 1 or above. The graphic will be empty because it means we picked him for our date.

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On the last page, we are going to have it that we picked someone else. This will have the bachelor variable be 2 or above.

 

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You will do the same thing for the other bachelors.

Bachelor 2

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Bachelor 3

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Now that we got the bachelors done, it’s time to move onto what happens once the timer runs out.

In a new event, make it a parallel process and have the condition where the speed date switch is on. Make a conditional branch where the timer is 0 seconds or less and inside that, put stop timer.  For this, I have it where this is when you pick the bachelors based on a choice menu. Whichever you pick you will change the bachelor variable accordingly. You can also have the other bachelors bicker with one another after the choice is made.

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The next event is really simple. You make an event that is player touch and set the condition to where the variable is Bachelor is equal to 1 or above. Then you will transition the player to the date location with the cut scene switch turned on. This will act like the door to the date location.

 

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We are now done with the speed date area! It’s time to work on the date location.

 

On the date location, make an event. You can label it DATE, but do not do anything else with it.

Next, make another event and set it to autorun.

Turn on the date cutscene switch in the conditions tab. Now you will make a conditional branch for each bachelor. Set up how you want each cutscene to be for each bachelor and then turn the cutscene switch off. You will also put the bachelor variable back to 0.

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The final event will make is the transition back to the speed date area. Make sure you turn the speed date off and take the date party member out of your party if you added it.

 

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And that is how you make a speed date system. Once you return from your date, you can continue going on dates and picking whatever bachelors you’d like. ^_^

 

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